AI Insights · Timothy · October 2023
Top 5 Three Kingdoms Games in the UK in Q3 2023
Discover the performance of the top 5 Three Kingdoms games on a unified platform in the UK during Q3 2023, with insights on downloads, revenue, and active users.
The third quarter of 2023 saw varied performance for the top 5 Three Kingdoms games in the United Kingdom on a unified platform. Here's a closer look at each game's metrics, sourced from Sensor Tower.
Reigns: Three Kingdoms experienced a consistent trend in weekly downloads, maintaining around 300-500 downloads each week, peaking at 543 in early July. Despite a slight decline in mid-quarter, the game ended September with 368 downloads. Weekly active users exhibited stability, averaging around 4.4K, with a notable increase to 4.6K in the final week of September. Revenue saw a minor spike to $39 in the week of July 10 but remained negligible for the rest of the quarter.
Dynasty Legends 2 showed significant fluctuations in weekly revenue. Starting at around $2.8K, it surged to a peak of approximately $10.8K in mid-August before stabilizing around $3K towards the end of September. Downloads were variable, reaching a high of 525 in late July but dropping to 127 by the end of September. Active users followed a similar pattern, peaking at 1.5K in early August and ending the quarter at 1.3K.
Three Kingdoms: Overlord demonstrated a steady revenue stream, with notable peaks in mid-July at $1.4K and late September at $1.5K. Downloads were sporadic, starting from zero and reaching a high of 232 in the last week of September. Active users increased gradually, peaking at 164 in the final week of the quarter.
風起三國之亂世逐鹿-真3D真三國 saw a strong start in weekly revenue, peaking at $1.8K in mid-August. However, the revenue trend declined towards the end of the quarter, settling at around $321. Downloads were minimal, with a high of 239 in late July and dropping to zero in the last weeks of September. Active user data was not available.
三国杀 had a notable peak in weekly revenue mid-July at approximately $15K. The revenue trend was variable but consistent, averaging around $2-4K in the latter half of the quarter. Downloads remained low, peaking at 73 in mid-August and stabilizing around 30-60 by September end. Active users showed a steady increase, from 173 in late June to 172 by the end of September.
For more detailed insights and analytics on these games, visit Sensor Tower.